About Me

Hi, I’m Christian Ferrario, a Senior Gameplay and AI Programmer with more than 17 years of experience building game systems across genres, platforms, and technologies. I specialize in advanced AI, gameplay programming, and engine-level problem solving, with deep hands-on expertise in C++, C#, Unreal Engine, Unity, and a wide range of proprietary engines.

Over the years, I’ve had the chance to work on a diverse set of projects—from racing AI and navigation systems for titles like Project CARS to VR gameplay features for Echo VR, as well as AI, gameplay, and world-building systems for Aim Lab and several unannounced projects. I enjoy tackling complex technical challenges, whether that’s crafting convincing vehicle behavior, building tools for designers, optimizing real-time systems, or experimenting with machine-learning approaches to enhance gameplay.

I’ve collaborated with teams across the US, Canada, Europe, and Asia, including Ready at Dawn, Facebook/Meta, Slightly Mad Studios, Statespace, Out of the Park Baseball and others. Today, I work as a Video Game Programming Consultant, helping studios solve difficult gameplay and AI problems, improve performance and stability, and bring ambitious ideas from prototype to polished experience.

I’m passionate about creating systems that feel intuitive, responsive, and alive—and I’m always excited to take on new challenges that push the boundaries of what games can do.