Chris Ferrario

Senior Gameplay & AI Programmer

Chris Ferrario

Senior Gameplay & AI Programmer

Gameplay, AI, and engine systems — consoles, PC, mobile, VR, and cloud.

About Me

I’m Christian Ferrario, a Senior Gameplay and AI Programmer with almost 20 years building gameplay and AI systems across consoles, PC, mobile, VR, and cloud. My focus is gameplay systems, AI behavior, and the engine-level work that makes those systems feel right — mostly in C++, C#, Unreal, Unity, and custom engines.

Recent work includes gameplay and AI on FIFA World Cup: Launch Edition (Netflix Games), principal AI programming on Project Motor Racing, AI systems for the Project CARS series, VR systems on Echo VR, and AI / tools work on Aim Lab and Lap of Legends. I like hard problems: convincing AI behavior, designer-facing tools, real-time performance, and systems that still feel alive under pressure.

I’ve collaborated with Netflix, Meta, Slightly Mad Studios, Statespace, Out of the Park Developments, Ready at Dawn, and others across the US, Canada, Europe, and Asia. I now consult with studios on gameplay and AI — helping teams unblock hard problems and take ideas from prototype to ship.

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Christian Ferrario
Watch Asphalt 7 development diary