Chris Ferrario

Senior Gameplay & AI Programmer

Projects

Selected work from FIFA and Project CARS to VR, mobile, and unannounced titles.

FIFA World Cup: Launch Edition

FIFA World Cup: Launch Edition

Refactor Games / Delphi Interactive / Netflix Games2026

FIFA World Cup: Launch Edition

Gameplay / AI programmer on FIFA's official Netflix Games title for the 2026 World Cup — engineering core gameplay and AI systems in Unreal Engine for a cloud-streamed, phone-controlled football experience.

Developed with Refactor Games / Delphi Interactive and published exclusively on Netflix Games. The Launch Edition shipped alongside the tournament with Kick-Off, Tournament, and Penalty Shootout modes across all 48 qualified nations and 16 Host City stadiums.

Official coverage: Netflix Tudum, Polygon

3D · C++ · Gameplay · Artificial Intelligence · Sports · Cloud Gaming

Project Motor Racing

Project Motor Racing

Straight42025

Project Motor Racing

Principal AI programmer for this new racing IP. Built an advanced AI racing solution in Unreal Engine, plus navigation tracking and authoring tools.

Midway through development, ported the systems into the GIANTS Engine and added live tuning and modding tooling.

Project Motor Racing is a sim racing title from Straight4 Studios, published by GIANTS Software, and a spiritual successor to the Project CARS series.

3D · C++ · Racing · Artificial Intelligence

Lap Of Legends

Lap Of Legends

Straight42024

Lap Of Legends

Built AI that portrayed classic Williams drivers racing against Logan Sargeant in a real-vs-virtual F1 TV event.

Created by Michelob ULTRA and Williams Racing — the first real-vs.-virtual Formula 1 race, with Sargeant facing AI-powered AR avatars of six legendary Williams drivers.

Reviews: IMDb 9.6/10

3D · C++ · Racing · Artificial Intelligence

Unannounced VR Title (Ready at Dawn)

Unannounced VR Title (Ready at Dawn)

Ready At Dawn/Meta2023

Unannounced VR Title (Ready at Dawn / Meta)

Worked on multiplayer and enemy combat / enemy AI. Details remain under NDA.

Public context: Road to VR reporting on Ready at Dawn’s next VR work.

3D · C++ · VR · Networking · Artificial Intelligence

Echo VR (Maintenance)

Echo VR (Maintenance)

Ready At Dawn/Meta2022

Echo VR (Maintenance)

Joined Ready at Dawn for the final year of Echo VR support. Led a Goal Validation revamp for more reliable multiplayer results, while shipping bug fixes and learning the RAD Engine.

Zero-gravity VR sport where players control Echo-Units in full-contact arena matches on Oculus Touch.

3D · PC · C++ · VR · Debugging

Aim Lab : Creator Studio

Aim Lab : Creator Studio

Statespace2021

Aim Lab: Creator Studio

At Statespace, focused on Creator Studio — an in-game editor for building Aim Lab training tasks from scratch, including custom maps, bots, behaviors, and pathing.

Aim Lab is an aim trainer used for warm-ups, drills, and competitive practice.

Coverage: PC Gamer, Aimprac, Metacritic

3D · PC · C# · Unity

OOTP Go

OOTP Go

Out of the Park Developments2020

OOTP Go

At Out of the Park Developments, helped build the mobile version of the long-running OOTP baseball sim, and explored an American football prototype.

OOTP is a detailed baseball sandbox for career, historical, and fictional play; Go put that experience in your pocket.

2D · Mobile · Menus · Baseball · Simulation

Fast and Furious Crossroads

Fast and Furious Crossroads

Slightly Mad Studios2020

Fast and Furious Crossroads

At Slightly Mad Studios, ported the studio’s simulation AI into the project and implemented a new traffic-car system before leaving mid-development.

Racing / action RPG based on the Fast and Furious franchise, developed by Slightly Mad Studios and published by Bandai Namco Entertainment.

3D · PC · XBoxOne · PS4 · C++ · Action · Adventure

Project CARS 2

Project CARS 2

Slightly Mad Studios2017

Project CARS 2

Expanded the Project CARS AI for better overtaking and inputs, and added AI support for Oval, Kart, and Rallycross (including drifting).

Award-winning motorsport sim from Slightly Mad Studios.

Reviews: WIRED 2017 Best Racing Game

3D · PC · XBox360 · PS4 · C++ · Artificial Intelligence · Racing · VR

Red Bull Air Race - The Game

Red Bull Air Race - The Game

Slightly Mad Studios2016

Red Bull Air Race - The Game

Worked on navigation and replay systems, plus flight AI used for debugging and development tooling.

Flight sim recreating the real-world Red Bull Air Race series.

Coverage: redbull.com

3D · PC · C++ · Artificial Intelligence · Pipeline Tools · Racing · Flight Simulation

World of Speed

World of Speed

Slightly Mad Studios2016

World of Speed

Owned driving AI support while Slightly Mad Studios’ tech was adapted for an ambitious MMO racer with My.com (later Saber Interactive).

PC massively multiplayer action racing title.

Reviews: MMOS.com 3.29/5

3D · PC · C++ · Artificial Intelligence · Racing

Project CARS

Project CARS

Slightly Mad Studios2016

Project CARS

Joined Slightly Mad Studios’ Physics Engineering team to take over driver AI duties for the original Project CARS.

Sim racing series developed by Slightly Mad Studios and published by Bandai Namco Entertainment.

Reviews: Metacritic 83/100

3D · PC · XBox360 · PS4 · C++ · Artificial Intelligence · Racing · VR

Dungeon Hunter 5

Dungeon Hunter 5

Gameloft2015

Dungeon Hunter 5

At Gameloft, worked on Havok Physics integration, pipeline tools, and supporting gameplay systems.

2015 hack-and-slash RPG developed and published by Gameloft.

3D · Mobile · IOS · C++ · C# · Havok Physics · Gameplay · Pipeline Tools · 3DS Max · Adventure

Unannounced iOS Unreal Game

Unannounced iOS Unreal Game

Gameloft2014

Unannounced iOS Unreal Game

Unreleased Gameloft project. Focused on AI and building a new Unreal Engine–based iOS game engine.

3D · Mobile · IOS · C++ · C# · Unreal Engine · Artificial Intelligence · Gameplay · Menus · Pipeline Tools · 3DS Max · Racing

Unannounced iOS Racer

Unannounced iOS Racer

Gameloft2013

Unannounced iOS Racer

Unreleased Gameloft project. Extended vehicle AI systems with additional capabilities and optimizations.

3D · Mobile · IOS · C++ · C# · Havok Physics · Artificial Intelligence · Gameplay · Menus · Pipeline Tools · 3DS Max · Racing

Asphalt 7 : Heat

Asphalt 7 : Heat

Gameloft2012

Asphalt 7: Heat

On a larger follow-up team to Asphalt 6, focused mainly on AI and gameplay systems.

Reviews: IGN 8/10, Metacritic 83/100, WIRED 6/10, c|net 4/5, Pocket Gamer 8/10 (Silver Award)

3D · Mobile · IOS · C++ · C# · Game Engine · Artificial Intelligence · Gameplay · Menus · Pipeline Tools · 3DS Max · Racing

Fast Five the Movie : Official Game

Fast Five the Movie : Official Game

Gameloft2011

Fast Five the Movie: Official Game

Remote support for Gameloft’s AI team — adapting and extending the Asphalt 6 AI system as the foundation for this licensed racer.

Racing game for Android, iOS, J2ME, and Mac.

3D · Mobile · Artificial Intelligence · Racing

Asphalt 6 : Adrenaline

Asphalt 6 : Adrenaline

Gameloft2010

Asphalt 6: Adrenaline

One of two programmers on the project from start to finish. Designed and implemented a racing AI system later reused across multiple titles, plus core engine work spanning the main loop, HUD, gameplay, animated environments, pickups, controls, and menus.

Reviews: IGN 7.5/10, Metacritic 78/100, WIRED 8/10, Slide to Play 3/4, Pocket Gamer 9/10 (Gold Award)

3D · Mobile · IOS · C++ · C# · Game Engine · Artificial Intelligence · Gameplay · Menus · Pipeline Tools · 3DS Max · Racing

GT Racing : Motor Academy

GT Racing : Motor Academy

Gameloft2009

GT Racing: Motor Academy

First project at Gameloft Montreal — menus, push notifications, and debugging for ship.

Reviews: IGN 8.5/10 (Editor's Choice), Touch Arcade 4/5, iLounge B, Know Your Mobile 4.5/5, Slide to Play 3/4, Pocket Gamer 8/10 (Silver Award)

3D · Mobile · IOS · C++ · C# · Artificial Intelligence · Gameplay · Menus · Pipeline Tools · 3DS Max · Racing

Spooks the Mobile Game

Spooks the Mobile Game

Gameloft2008

Spooks the Mobile Game

At Gameloft New York, helped the lead designer with scripting and supported the programming team debugging through gold.

J2ME click-and-play game based on the British MI5 spy series.

Reviews: Pocket Gamer 7/10 (Bronze Award)

2D · Mobile · Midp 2.0 · Java · Gameplay · Menus · Adventure

My Hero: Astronaut

My Hero: Astronaut

VG Creator2008

My Hero: Astronaut

Lead programmer on a cancelled Nintendo DS space-exploration title for Majesco — built a new game engine on top of the studio’s DS library wrapper. Shown at E3 2009 before funding fell through.

Developed at VG Creator; the studio’s best-known shipped work was Horse Life for Nintendo DS.

3D · Mobile · Nintendo DS · C++ · Game Engine · Gameplay · Menus · Adventure

Landers

Landers

DeValley Entertainment2008

Landers

Added score encryption and an associated website for this DeValley Entertainment J2ME shoot-’em-up — a favorite from my early mobile work for its soundtrack and pace.

Coverage: Pocket Gamer preview, Project Next 90/100 (Next Approved Award)

2D · Mobile · Midp 2.0 · Java · Menus · Adventure

The Spiderwick Chronicles

The Spiderwick Chronicles

DeValley Entertainment2008

The Spiderwick Chronicles

Lead programmer on DeValley Entertainment’s J2ME adventure tied to the Paramount film and the DiTerlizzi / Black books.

Reviews: Pocket Gamer 7/10 (Bronze Award)

2D · Mobile · Midp 2.0 · Java · Game Engine · Gameplay · Menus · Adventure

Nowhere

Nowhere

DeValley Entertainment2007

Nowhere

Lead programmer (plus porting) on DeValley Entertainment’s J2ME survival horror — built around a deliberately unsettling, classic-horror atmosphere. Nominated at Festival du Jeu Vidéo 2007 for Best Scenario and Best Mobile Game.

Reviews: Hardcore Gaming 101, Pocket Gamer 7/10 (Bronze Award), Midlet-Review 9/10, Mobile Game FAQs 82/100, Project Next 89/100

2D · Mobile · Midp 2.0 · Java · Game Engine · Gameplay · Menus · Adventure

Crash of the Titans

Crash of the Titans

DeValley Entertainment2007

Crash of the Titans

On DeValley Entertainment’s J2ME beat-’em-up, worked mainly on HUD, a dialogue engine, and general debugging.

Reviews: Pocket Gamer 5/10, Mobile Game FAQs 85/100

2D · Mobile · Midp 2.0 · Java · Game Engine · Gameplay · Menus · Adventure

Holy Wars

Holy Wars

DeValley Entertainment2007

Holy Wars

Owned porting and device-specific bug fixing for one of DeValley Entertainment’s most successful J2ME titles — covering roughly 650 Java devices.

Reviews: Pocket Gamer 6/10

2D · Mobile · Midp 2.0 · Java · Game Engine · Gameplay · Menus · Adventure