Unanounced VR Title
Ready At Dawn - 2023

Ready At Dawn Project is not something I can comment on, but I will link this article that suggests that RAD is “in the early stages of working on new, exciting projects and can’t wait to share more information about them in the future.”

During my time on this project, I worked in both Multiplayer and Enemy Combat/Enemy AI pods.

3D - C++ - VR - Networking - Artificial Intelligence

Echo VR (Maintenance)
Ready At Dawn - 2022

Echo VR is game-studio Ready At Dawn's fast-paced first-person competitive multiplayer game where players control robotic Echo-Units to face off in zero-gravity environment. A full-contact sport, players use the Oculus Touch platform to grab, punch, glide, and boost their way around the virtual arena in an attempt to get the disc into the opponent's goal.

I joined Ready At Dawn during the final year of Echo VR's support, as such I mainly worked on bug fixing and support while learning the RAD Engine. I did lead a project to revamp Goal Validation to make it more multiplayer reliable.

3D - PC - C++ - VR - Debugging

Aim Lab : Creator Studio
Statespace - 2021

Aim Lab is an Aim Trainer helping everyone from casual to pro players. Using customizable tasks, scenarios and built in analysis tools, Aimlabs can help players warm up, improve or rank up on the Aimlabs leaderboards.

During my time at Statespace, I mainly worked on Creator Studio, an ingame editor that lets users build training tasks in Aim Lab from scratch. They can create custom maps and bots which have various behaviors and custom pathing.

Reviews :
PC Gamer
Aimprac
Metacritic Score: 6.4

3D - PC - C# - Unity

OOTP Go
Out of the Park Developments - 2020

Out Of The Park Baseball is a text-based baseball simulation for career, historical, and fictional play.

During my time at OOTP I assisted in making a mobile version of the highly successful PC game as well as explored an American football project.

2D - Mobile - Menus - Baseball - Simulation

Fast and Furious Crossroads
Slightly Mad Studios - 2020

Fast and Furious Crossroads is a racing and action role-playing video game based on the Fast and Furious film franchise. It was developed by Slightly Mad Studios, a subsidiary studio of the British developer Codemasters, and published by Bandai Namco Entertainment.

I unfortunately did not see this project through, but had enough time to port our simulation AI into it as well as implement a new Traffic Car system.

3D - PC - XBoxOne - PS4 - C++ - Action - Adventure

Project CARS 2
Slightly Mad Studios - 2017

Project CARS 2 is a multiple award winning and top selling Motorsport Racing Simulator released in 2017 by Slightly Mad Studios.

Incremented on the AI functionality from Project CARS to improve overtaking and inputs. Also added AI for extra game modes like Oval Racing, Kart and Rallycross (drifting).

Reviews :
WIRED 2017 Best Racing Game

3D - PC - XBox360 - PS4 - C++ - Artificial Intelligence - Racing - VR

Red Bull Air Race - The Game
Slightly Mad Studios - 2016

Red Bull Air Race is a flight simulation that replicates the action of the real life Red Bull Air Races.

I worked on the navigation and replay systems as well as fligth AI used for debugging purposes.

Reviews :
redbull.com

3D - PC - C++ - Artificial Intelligence - Pipeline Tools - Racing - Flight Simulation

World of Speed
Slightly Mad Studios - 2016

World of Speed was a massively multiplayer online action racing video game initially developed by Slightly Mad Studios and My.com and subsequently by Saber Interactive, for the PC platform.

We were leveraging our SMS tech into this ambitious massive multiplayer project. I was in charge of supporting the Driving AI.

Reviews :
MMOS.com Score:3.29/5

3D - PC - C++ - Artificial Intelligence - Racing

Project CARS
Slightly Mad Studios - 2016

Project CARS is a sim racing video game series developed by Slightly Mad Studios and published by Bandai Namco Entertainment.

I joined the team to take over the Driver Racing AI duties within the Physics Engineering team.

Reviews :
Metacritic Score:83/100

3D - PC - XBox360 - PS4 - C++ - Artificial Intelligence - Racing - VR

Dungeon Hunter 5
Gameloft - 2015

Dungeon Hunter 5 is a 2015 hack and slash role-playing game developed and published by Gameloft.

I worked on Havok Physics work, Pipeline Tools with a bit of Gameplay.


3D - Mobile - IOS - C++ - C# - Havok Physics - Gameplay - Pipeline Tools - 3DS Max - Adventure

Unanounced IOS Unreal Game
Gameloft - 2014

Unreleased.

I was involved in AI and building a new Unreal IOS based Game Engine


3D - Mobile - IOS - C++ - C# - Unreal Engine - Artificial Intelligence - Gameplay - Menus - Pipeline Tools - 3DS Max - Racing

Unanounced IOS Racer
Gameloft - 2013

Unreleased.

Extended the Vehicle AI systems with a lot more capabilities and optimizations.


3D - Mobile - IOS - C++ - C# - Havok Physics - Artificial Intelligence - Gameplay - Menus - Pipeline Tools - 3DS Max - Racing

Asphalt 7 : Heat
Gameloft - 2012

Asphalt 7 : Heat is the follow up to Adrenaline.

Heat had a much larger team allowing me to focus mostly on Artificial Intelligence and Gameplay.

Reviews :
IGN Score:8/10, Metacritic Score:83/100, WIRED Score:6/10, c|net Score:4/5, Excellent, Pocket Gamer Score:8/10, Silver Award

3D - Mobile - IOS - C++ - C# - Game Engine - Artificial Intelligence - Gameplay - Menus - Pipeline Tools - 3DS Max - Racing

Fast Five the Movie : Official Game
Gameloft - 2011

Fast Five the Movie: Official Game is a racing video game developed and published by Gameloft for Android, iOS, J2ME and MacOS.

I assisted remotely their Artificial Intelligence team to work on their AI system as the team on this project decided to use Asphalt 6's system as a base for their game.


3D - Mobile - Artificial Intelligence - Racing

Asphalt 6 : Adrenaline
Gameloft - 2010

Asphalt 6 : Adrenaline is a 2010 Gameloft Action-Racing game.

I was one of the two programmers who were part of this project from start to finish so I had big responsibilities such as designing and implementing a racing AI system that was then used in multiple other racing projects and a lot of other core engine systems ranging from Main-loop code, Hud Interface, Gameplay systems, Animated environments and pickables, Controls, and Menus.

Reviews :
IGN Score:7.5/10,
Metacritic Score:78/100,
WIRED Score:8/10,
Slide to Play Score:3/4, Good,
Pocket Gamer Score:9/10, Gold Award

3D - Mobile - IOS - C++ - C# - Game Engine - Artificial Intelligence - Gameplay - Menus - Pipeline Tools - 3DS Max - Racing

GT Racing : Motor Academy
Gameloft - 2009

GT Racing : Motor Academy is a 2010 racing video game, developed and published by Gameloft as part of the GT Racing series.

My first project in the Gameloft Montreal Studio, worked mostly on menus, push notifications and debugging.

Reviews :
IGN Score:8.5/10, IGN Editor's choice Award,
Touch Arcade Score:4/5 Stars,
iLounge Score:B, Recommended,
Know Your Mobile Score:4.5/5 Stars,
Slide to Play Score:3/4, Good,
Pocket Gamer Score:8/10, Silver Award

3D - Mobile - IOS - C++ - C# - Artificial Intelligence - Gameplay - Menus - Pipeline Tools - 3DS Max - Racing

Spooks the Mobile Game
Gameloft - 2008

Spooks The Mobile Game is a J2ME Midp 2.0 Click and Play Game developed by Gameloft New York, based on the adventures of the British TV MI5 spies.

I helped the Lead game designer with scripting while I also helped the two programmers debug the game before going gold.

Reviews :
Pocket Gamer.co.uk Score : 7/10, Bronze Award

2D - Mobile - Midp 2.0 - Java - Gameplay - Menus - Adventure

My Hero: Astronaut
VG Creator - 2008

VG Creator was a short lived studio that suffered like so many others from the hardships of 2008. Their best known work is Horse Life for the Nintendo DS.

My Hero: Astronaut was to be released by Majesco in the US as a 3D space exploration game for Nintendo DS. The game had been anounced and and had been presented at the 2009 E3. It was however cancelled due to lack of funding.

I was main programmer on this project which required the building of a brand new game engine on top of the company's base library wrapper of the Nintedo DS functions.

3D - Mobile - Nintendo DS - C++ - Game Engine - Gameplay - Menus - Adventure

Landers
DeValley Entertainment - 2008

Landers is J2ME Midp 2.0 Shoot Them Up game developed by the French company DeValley Entertainment is one of my favorite mobile games.

I assisted on this project by adding a score crypting component and an associated website.
The game features an amazing soundtrack for a cell phone game, fast paced action and addictive gameplay.

Reviews :
Pocket Gamer.co.uk Preview
Project Next Score : 90/100, Next Approved Award

2D - Mobile - Midp 2.0 - Java - Menus - Adventure

The Spiderwick Chronicles
DeValley Entertainment - 2008

The Spiderwick Chronicles is a J2ME Midp 2.0 Adventure Game developed by the French company DeValley Entertainment .

I was the lead programmer for the development of this project.
This game was created in anticipation of the Paramount movie and was a licensed product designed to target the same audience that the movie and Tony DiTerlizzi and Holly Black's novels.

Reviews :
Pocket Gamer.co.uk Score : 7/10, Bronze Award

2D - Mobile - Midp 2.0 - Java - Game Engine - Gameplay - Menus - Adventure

Nowhere
DeValley Entertainment - 2007

Nowhere is a J2ME Midp 2.0 Survival Horror Game developed by the French company DeValley Entertainment.

I was the lead programmer for the development of this project and worked on some of the porting.
The goal was to create a very disturbing atmosphere, just like the feeling that can be experienced when watching a classic horror movie.
The game was also nominated for two awards at the Festival du Jeu Vidéo 2007 in France, for Best Scenario and Best Mobile Game.

Reviews:
Hardcore Gaming review
Pocket Gamer.co.uk Score : 7/10, Bronze Award
Midlet-Review Score : 9/10, Mobile Game Award
Mobile Game FAQs Score : 82/100, Silver Award
Project Next Score : 89/100, Next Approved Award

2D - Mobile - Midp 2.0 - Java - Game Engine - Gameplay - Menus - Adventure

Crash of the Titans
DeValley Entertainment - 2007

Crash of The Titans This J2ME Midp 2.0 Beat Them Up game developed by the French company DeValley Entertainment.

I worked mostly on HUD, a dialogue engine, and general debugging.

Reviews :
Pocket Gamer.co.uk Score:5/10
Mobile Game FAQs Score:85/100
IGN Score:6/10

2D - Mobile - Midp 2.0 - Java - Game Engine - Gameplay - Menus - Adventure

Holy Wars
DeValley Entertainment - 2007

Holy Wars is J2ME Midp 2.0 Beat Them Up game developed by the French company DeValley Entertainment is was one of their most successful titles.

I was put in charge of porting and resolving a lot of device specific bugs as we then covered about 650 different Java devices.

Reviews :
Pocket Gamer.co.uk Score:6/10

2D - Mobile - Midp 2.0 - Java - Game Engine - Gameplay - Menus - Adventure